Oculus Rift is the gift that keeps on giving.
Where’s Bob? You invited him to the meeting right? I mean, how many times do we have to tell the guy we have a tight agenda and he must show up on time? Should we begin without him? Listen, if he thinks his forecast meeting is more important then that’s his prerogative. I’m just saying I’m ready to hit send on my Seamless order and I don’t care if he wants a side salad or soup of the day with his veggie burrito.
Up until now, video, broadcasting, and film has consisted of cameras capturing two-dimensional image data, which is essentially a sequence of changing flat “pixels” that represent reality. These images are then processed by either post-production facilities, or by ever-growing consumer applications, and end up transmitted and shared digitally. Our technology works by capturing reality not as just a two-dimensional representation, but as a true three-dimensional scene, comprised of three-dimensional “pixels” that faithfully represent the fine details of the scene. This information is stored as a freeD™ database, which can then be tapped to produce (render) any desired viewing angle from the detailed information. This enables a far superior way of capturing reality, which allows breaking free from the constraints of where a physical camera with a particular lens had been placed, allowing a freedom of viewing which has endless possibilities.
Was great to chat with @Cmdr_Hadfield last evening and hear stories from @Evan_Hadfield. Fantastic duo. Yay, space! by arielwaldman
Kiosk lucky cat by emdot
Stefan Sagmeister expo. by aka.me
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