Up until now, video, broadcasting, and film has consisted of cameras capturing two-dimensional image data, which is essentially a sequence of changing flat “pixels” that represent reality. These images are then processed by either post-production facilities, or by ever-growing consumer applications, and end up transmitted and shared digitally. Our technology works by capturing reality not as just a two-dimensional representation, but as a true three-dimensional scene, comprised of three-dimensional “pixels” that faithfully represent the fine details of the scene. This information is stored as a freeD™ database, which can then be tapped to produce (render) any desired viewing angle from the detailed information. This enables a far superior way of capturing reality, which allows breaking free from the constraints of where a physical camera with a particular lens had been placed, allowing a freedom of viewing which has endless possibilities.
Was great to chat with @Cmdr_Hadfield last evening and hear stories from @Evan_Hadfield. Fantastic duo. Yay, space! by arielwaldman
Kiosk lucky cat by emdot
Stefan Sagmeister expo. by aka.me
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Beurre. by aka.me